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Upin & Ipin Go Global - Crafting an Open World UE5 Game from Southeast Asia

Unreal Engine via YouTube

Overview

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Discover how to develop and optimize an ambitious open world game for multiple platforms in this conference talk from Unreal Fest Bali 2025. Learn from Stefan Marcus Baier (Executive Producer) and Renier Banninga (Creative Director) of Streamline Studios as they share their expertise from creating 'Upin & Ipin Universe', the first Malaysian-developed regional IP to achieve global reach, built in Unreal Engine 5 for PS5, PS4, PC, and Nintendo Switch. Explore the unique challenges of shipping an open world game across diverse hardware platforms and understand how to structure memory profiling and asset streaming pipelines for smooth performance from next-gen consoles to the Switch. Gain insights into leveraging UE5's Lyra framework and the Gameplay Ability System to enable rapid design pivots based on player feedback, while mastering cross-platform performance optimization techniques including World Partition, LOD/HLOD workflows, asset virtualization, and fallback strategies for lower-end hardware. Benefit from over 20 years of combined Unreal Engine expertise as these industry veterans demonstrate how to scale ambitious projects, optimize UE5's systems, and successfully deliver multi-SKU games at a global scale, representing a major milestone in Southeast Asian game development.

Syllabus

Upin & Ipin Go Global: Crafting an Open World UE5 Game from Southeast Asia | Unreal Fest Bali 2025

Taught by

Unreal Engine

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