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This tech talk introduces the Lyra Starter Game and its modular development approach in Unreal Engine 5. It tours the sample’s gameplay experiences, source code, input, character, ability, online, cosmetic, and weapon systems.
Syllabus
Intro
Lyra Overview
Lyra Systems
Lyra Source Code
The Problem
Experiences
Frontend Experience
What are Game Feature Plugins
Actions
Pawn Data
Ability Sets
User Facing Experiences
Default User Facing Experiences
Online Subsystem
Platform Settings
Human Mannequins
Cosmetic System
Random Character Component
Enhanced Input System
Input Mapping Diagram
Introduction to Simon
Map Scripting
Input Mapping
Item and Equipment
Weapon System
Weapon Fire Setup
Weapon Instance Setup
Taught by
Unreal Engine