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Learn to model a high-poly RPG rocket launcher in 3ds Max in this comprehensive video tutorial. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of tools and techniques including edit poly and spline modeling. Master subdivision workflows, understand the importance of support edges, and learn proper topology for cutting holes while maintaining a quad-based mesh. Focus on modeling fins, adding and adjusting support edges, converting to editable poly, chamfering, modding, and final assembly. Gain valuable insights into mesh clean-up and fixing problem areas in this 30-minute segment of a larger 10-hour series.
Syllabus
Modeling the fins
Adding support edges
Adjusting support edges
Converting to edible poly
Chamfering
Modding
Assembly
Taught by
Envato Tuts+