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Dive into an extensive video tutorial on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Explore Chris Tate's in-depth process, utilizing a wide range of modeling tools and techniques, including edit poly and spline modeling tools. Work extensively with subdivision, learn about support edges, and understand when to use them. Discover proper topology techniques for cutting holes into subdivided surfaces while maintaining a quad-based mesh. Master final mesh clean-up and problem-solving strategies in this 30-minute segment of a comprehensive 10-hour series.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 1.6
Taught by
Envato Tuts+