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Dive into an extensive video tutorial on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Explore Chris Tate's in-depth process, covering a wide range of modeling tools and techniques. Learn to utilize 3ds Max's edit poly and spline modeling tools, work extensively with subdivision, and understand the proper use of support edges. Gain insights on mesh clean-up, fixing problem areas, and maintaining proper topology when cutting holes into subdivided surfaces while preserving a quad-based mesh. This 23-minute segment is part of a comprehensive series spanning nearly 10 hours, offering a thorough look at creating complex 3D models for gaming or visualization projects.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 1.4
Taught by
Envato Tuts+