Overview
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Explore the latest developments in Quixel's foliage library through this 42-minute conference talk from Unreal Fest Bali 2025. Discover current best practices for foliage implementation in Unreal Engine and examine how recent updates enhance compatibility with Nanite technology while improving rendering performance. Learn about the team's ongoing investigations into areas requiring improvement and potential solutions on the horizon. Watch live demonstrations featuring Epic's Simon Barle as he adjusts shader parameters and displays various render buffers to showcase the latest updates in action. Get an exclusive preview of the reworked wind system for plants and gain insights into upcoming tree developments that will further advance vegetation rendering capabilities in Unreal Engine 5.
Syllabus
Megascans Vegetation: What’s New and What’s Coming Soon | Unreal Fest Bali 2025
Taught by
Unreal Engine