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Explore the latest developments in Megascans vegetation technology and rendering techniques in this 42-minute conference talk from Unreal Fest Orlando 2025. Learn about the comprehensive updates made to the Megascans plant library following the release of FAB, including new features and capabilities that enhance vegetation rendering workflows. Discover current best practices for optimizing vegetation in Nanite scenes and gain insights into cutting-edge Unreal Engine technologies that push the boundaries of realistic nature representation. The Quixel Vegetation team provides an in-depth examination of the updated plant library, demonstrating how the new features can be leveraged to create stunning natural environments and showcasing the technical innovations that make photorealistic vegetation possible in real-time rendering.
Syllabus
Megascans Vegetation: What's New and What's Next | Unreal Fest Orlando 2025
Taught by
Unreal Engine