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Explore advanced foliage animation techniques through this collection of conference talks from Unreal Fest Stockholm 2025. Discover how CD Projekt RED implemented animated Nanite foliage systems in The Witcher 4's Unreal Engine 5 technical demonstration, examining the cutting-edge approaches used to create realistic, dynamic vegetation at scale. Learn about the evolution and future roadmap of Nanite foliage technology, including performance optimizations, animation workflows, and technical innovations that push the boundaries of real-time rendering. Gain insights from industry experts on implementing large-scale foliage systems, understanding the technical challenges of animating complex vegetation in modern game engines, and exploring upcoming developments in Nanite's foliage capabilities that will shape the future of environmental storytelling in interactive media.
Syllabus
Unreal Fest Stockholm 2025 Collection - Animated Foliage in Witcher 4 & the Future of Nanite Foliage
Taught by
Unreal Engine