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This second part of a character sculpting session develops a Kowakian monkey-lizard in ZBrush, from anatomy and surface details through polypainting, rigging, and hair. It covers workflows such as ZRemesh, Project History, and Fibermesh.
Syllabus
- Intro
- Smoothing Polygroup borders
- Storing high res in history
- Remesh by Union
- ZRemesh and Project History
- Fixing anatomy volumes
- Detailing secondary forms
- Skin Direction Details
- Lizard Scales
- Dynamic Cloth for Skin Wrinkles
- History Recall Brush
- Detailing Body
- Polypaint Sample image
- Polypaint Textures
- Tree Creation
- ZSphere Rig
- Transpose Master with ZSphere Rig
- ZSphere Tail
- Mask by Cavity Polypaint detail
- Fibermesh Hair
Taught by
Michael Pavlovich