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ZBrush 2021.7 Tips and Tricks: Mech Bison Creation, 3D Modeling, and Character Drawing

Michael Pavlovich via YouTube

Overview

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This course demonstrates ZBrush workflows for creating a mechanical bison scene, including clothing details, hard-surface components, materials, lighting, rendering, and character head studies.

Syllabus

- Intro
- Bison Scene Breakdown
- Bison Teaser Hierarchy Parent Animation
- Vegas Pro Bison Scene Setup
- Film Type Changing
- Film Deterioration
- Making a Shirt
- Slicing Seams in a Shirt
- Adding Wrinkles to Shirt
- Adding Seam Ridges to Shirt
- Knife Brush
- Polygroup Regroup Visible
- Morph Targets on Imported Surfaces
- Making the Oil Pan with Knife and Arc Brushes
- Making the Oil Filter with ZModeler
- Spotlight Booleans
- Resetting Material Assignments
- Bison Substance Painter Breakdown
- Substance Painter Emissive Intensity and Glare
- IRay Render
- Replay Last and Last Relative
- Interpolate Stroke
- Head Features Cheat Sheet Model
- Skull Construction Cheat Sheet Model
- Drawing Constructive Head Framework
- Drawing Masculine Features
- Drawing Feminine Features
- Loomis Construction Cartoon Head
- Ninja Turtle Nightmare Fuel
- Ninja Turtle Mullet

Taught by

Michael Pavlovich

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