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Explore the social dynamics of games through theorist Roger Caillois' examination of player and spectator interactions in this MIT game design lecture. Delve into how games function as social phenomena and understand the various ways participants engage with gaming experiences beyond just playing. Learn about the theoretical frameworks that explain the social aspects of games, including the relationships between different types of participants and their roles in the gaming ecosystem. Apply these concepts through a practical brainstorming session where you'll develop ideas for designing a card game suitable for 2-4 players, connecting theory to hands-on game creation. Gain insights from supplementary readings including Doug Church's "Formal Abstract Design Tools" and Caillois' foundational work "Man, Play, and Games" to deepen your understanding of game design principles and social theory.
Syllabus
Lecture 6: The Social Function of Games
Taught by
MIT OpenCourseWare