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MIT OpenCourseWare

Game Design Prototyping - Lecture 4

MIT OpenCourseWare via YouTube

Overview

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Explore the critical process of game prototyping and testing in this 33-minute lecture from MIT's Game Design course. Learn how games undergo essential testing phases before reaching market, including technical glitch detection, player accessibility assessment, and gameplay validation. Discover the methodologies and importance of conducting focus testing to ensure games meet design intentions and player expectations. Understand the systematic approach to evaluating game mechanics, user experience, and overall design effectiveness through structured testing protocols. Gain insights into the iterative development process that helps refine games from initial concept to market-ready product, with practical guidance on implementing effective playtesting strategies in game development workflows.

Syllabus

Lecture 4: Prototyping

Taught by

MIT OpenCourseWare

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