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Explore the fundamental concepts of game design through this 47-minute lecture from MIT's Game Design course. Begin by examining what constitutes a game and what doesn't, while learning to define key terms including "mechanic" and "dynamic." Discover how designers identify the core mechanic and dynamic of a game to effectively guide iterative playtesting and optimization processes. Gain insights into the iterative design methodology that forms the backbone of successful game development, with practical applications for both digital and non-digital game creation.
Syllabus
Lecture 2: Iterative Design
Taught by
MIT OpenCourseWare