Using the Gameplay Ability System in Unreal Engine for Outriders: Worldslayer
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This session examines how character skills for Outriders: Worldslayer were developed with Blueprints and Unreal Engine’s Gameplay Ability System. It discusses skill dependencies, collaboration with VFX and sound teams, the system’s tradeoffs and limitations, and ways the team extended or worked around it.
Syllabus
How We Used The Gameplay Ability System in UE for ‘Outriders: Worldslayer’ | Unreal Fest 2024
Taught by
Unreal Engine