Using the Gameplay Ability System in Unreal Engine for Outriders: Worldslayer
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Explore the implementation of the Gameplay Ability System in Unreal Engine for 'Outriders: Worldslayer' in this 30-minute conference talk by People Can Fly. Discover how character skills were developed using Blueprints, learn about managing skill dependencies, and understand how to prepare skills for collaboration with VFX and sound teams. Gain insights into the system's advantages and limitations, including augmentation techniques and potential pitfalls. Examine real-world examples of challenges faced during development and the creative solutions employed to overcome them.
Syllabus
How We Used The Gameplay Ability System in UE for ‘Outriders: Worldslayer’ | Unreal Fest 2024
Taught by
Unreal Engine