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This tutorial demonstrates how to create a realistic rock material in Blender using procedural textures, noise, vector inputs, and color adjustments. It applies the material to a rock-like object and refines the result using a reference image.
Syllabus
[] Let's get started!
[] Looking at a reference image
[] Creating a texture
[] Introducing noise
[] Plugging a color into a vector
[] Adding color to our texture
[] Let's see this on a rock-like object
[] Making it more realistic
[] Final adjustments
Taught by
CG Cookie