Master Windows Internals - Kernel Programming, Debugging & Architecture
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This tutorial demonstrates how to create a realistic brushed-metal material procedurally in Blender, covering noise detail, color, roughness, scratches, and bump mapping.
Syllabus
Introduction
Brushed Metal
Sponsor
Noise Detail & Color
Adding Roughness
Adding Scratches
Creating the Bump
Overview
Outro
Taught by
Blender Made Easy