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This tutorial demonstrates how to create realistic procedural wood materials in Cinema 4D with Octane's node system and the MAWoodGrain OSL node. It covers color, bump, imperfections, and variations such as oak and rosewood without using image textures.
Syllabus
Intro
Patron Shoutout
Initial Material Setup
Explaining the Wood OSL
Playing with the OSL
Adding Color & Bump Details
Adding Imperfections
Getting an Oakish Look
Getting a Rosewood Look
Using a Different Method
Outro
Taught by
New Plastic