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Learn to create realistic wood materials in Cinema 4D using Octane's procedural nodes without image textures. Explore the MAWoodGrain OSL node by Michel Adres, mastering its potential to achieve detailed and lifelike wood textures. Discover techniques for layering details, adding imperfections, and creating various wood types such as oak and rosewood. Push the boundaries of Octane's node system to generate organic-looking materials using only code and mathematical algorithms. Perfect for 3D artists looking to enhance their material creation skills in Cinema 4D with Octane Render.
Syllabus
Intro
Patron Shoutout
Initial Material Setup
Explaining the Wood OSL
Playing with the OSL
Adding Color & Bump Details
Adding Imperfections
Getting an Oakish Look
Getting a Rosewood Look
Using a Different Method
Outro
Taught by
New Plastic