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This tutorial shows how to build a procedural pottery system in Blender with Geometry Nodes, from lofting and vase modeling through shape controls. It also creates a procedural pottery material using Voronoi and noise textures, with adjustable glossy, matte, and flecked effects.
Syllabus
Geometry Node Editor
"Lofting" - what's that?
Modeling our vase
Adding thickness to our vase
Smoothing
Let's make this procedural!
Setting up shape controls
Procedural material for 'pottery' effect
Assign material
Voronoi texture
Glossy vs dull/matte
Noise texture
Adding little flecks of color
Taught by
CG Cookie