Build GenAI Apps from Scratch — UCSB PaCE Certificate Program
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This tutorial demonstrates how to create stylized, painterly textures using Substance Painter 11's new Stylization filter. Follow along as instructor EJ breaks down the complete workflow for achieving the popular "painted Normals" look trending in 3D art. Learn essential ZBrush preparation techniques, how to apply and customize the Stylization filter, and methods for creating Studio Ghibli-inspired painterly aesthetics without using AI. The 25-minute guide covers adding high detail to low-poly meshes, applying and customizing brush strokes, adjusting smoothness, colorization, gradient effects, baked lighting, and edge/cavity enhancements. Download the provided project files to practice these techniques and see the final results rendered in Cinema 4D.
Syllabus
00:00 Coming Up...
Adding High Detail to Low Poly Mesh 00:36
Applying The Look 01:39
Dialing In Your Own Look 04:17
Brush Strokes 04:40
Brush Stroke Effects 09:09
Smoothness 12:39
Colorize 13:47
Gradient 14:06
Baked Lighting 14:27
Edges and Cavities 17:58
The Results in C4D 23:40
Taught by
School of Motion