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Awesome Sculpting and Rendering - ZBrush to Substance Painter to Maya Arnold Workflow - Episode 16

J Hill via YouTube

Overview

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Learn advanced 3D character art techniques through a detailed demonstration of sculpting, texturing, and rendering workflows. Master ZBrush sculpting methods including the lazy mouse trick for achieving sketchy, clay-like aesthetics, then discover how to create unique hand-painted textures in Substance Painter using value categories and layered approaches. Explore UDIM tiles setup for efficient UV mapping and witness the complete process from initial sculpt to final high-poly renders using Arnold in Maya. Gain insights into fast workflow optimization techniques and understand how to transform rough sketches into portfolio-worthy artwork through professional 3D art pipelines.

Syllabus

00:00 Sculpting Style
02:38 Creating a Unique Look
05:11 ZBrush Lazy Mouse Trick ️
07:19 Sketchy Style ️
09:43 Clay Look-Alike
12:12 ZBrush Sculpting
14:28 UDIM Tiles Setup ️
17:24 Creating the Look
20:26 Hand Painted Layers in Substance
23:08 Value Categories
25:39 Sculpting Process ️
28:48 Fast Workflow Tips ️
31:05 Sketchy Images
34:08 Hand Painting
37:01 High Poly Renders
39:58 Next Unreal Project

Taught by

J Hill

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