Game Character Pipeline: Creating a Rhino Superhero with ZBrush, Substance Painter and Maya
Alan Balodi - 3D Tutorials via YouTube
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This tutorial takes a base mesh through a game character pipeline: ZBrush sculpting and UVs, Substance Painter baking and PBR texturing, then Maya rigging, weight painting, posing, and Arnold rendering.
Syllabus
Game Character Pipeline - zBrush to SP to Maya (RHINO)
Taught by
Alan Balodi - 3D Tutorials