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Discover how to implement cost-effective CI/CD infrastructure for small game development teams in this 44-minute conference talk from Unreal Fest Bali 2025. Learn from Ash Sewell's real-world experience at S1T2 as he demonstrates their hybrid approach to leveraging Horde, combining AWS-hosted servers with on-premises build agents to optimize costs and performance. Explore practical hardware selection strategies for build agents, configuration techniques for Unreal Game Sync integration, and decision-making processes around pre-compiled binaries and authentication providers. Gain insights into building Unreal plugins with Horde, configuring Perforce streams for Unreal Engine source code, and implementing Perforce proxies to reduce sync times. Understand how to extend Horde's functionality through custom implementations, including setting up Discord notification alerts. Examine the pros and cons of different infrastructure approaches while getting actionable tips for evaluating CI/CD solutions that fit your team's budget and technical requirements.
Syllabus
Horde on a Budget: Cost-Effective Infrastructure for Small Teams | Unreal Fest Bali 2025
Taught by
Unreal Engine