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This focused tutorial develops a stylized gardener character from a base mesh in Blender, covering body parts, clothing, facial features, props, and materials. It includes time-lapse sections and does not cover rigging or environment creation.
Syllabus
- Intro and Summary
- Base Mesh and Reference
- Head Shape
- Legs and Boots
- Sleeves and Pant Legs
- Pants a.k.a. Trousers
- Shirt
- Hat
- Eyes
- Mouth
- Bucket
- Rake
- Materials
- More Material Options
Taught by
Joey Carlino