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This course demonstrates the process of modeling an old-guy character in Blender from an existing base mesh and drawn reference. It covers body and clothing refinement, facial features and accessories, materials, basic rigging, and lighting for the final render.
Syllabus
- Intro and Summary
- Base Mesh and Reference
- Base Mesh Touch Up
- Head Shape
- Sleeves
- Pants North American
- Shoes
- Pants And Suspenders
- Sketchfab
- Glasses
- Nose
- Mustache
- Eyebrows
- Hat
- Hair
- Collar
- Cane
- Materials
- Glasses Material
- Wrinkles
- Rigging
- Lighting
Taught by
Joey Carlino