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Gameplay Ability System - Game Designer Examples

Unreal Engine via YouTube

Overview

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Explore the Gameplay Ability System (GAS) framework through practical game designer examples in this 51-minute conference talk from Unreal Fest Bali 2025. Discover how GAS provides a powerful foundation for creating gameplay attributes, game logic, reusable gameplay effects, and abilities while offering convenient editor workflows, clear asset organization, multiplayer support, and debugging tools that reduce boilerplate code. Learn to implement common gameplay features including hierarchical damage types, UI display systems for cooldowns and durations, and weapon comparison tooltips through hands-on demonstrations that showcase the designer-friendly aspects of this comprehensive Unreal Engine framework.

Syllabus

Gameplay Ability System: Game Designer Examples | Unreal Fest Bali 2025

Taught by

Unreal Engine

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