Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Building Extensible RPG Systems With the Gameplay Ability System

Unreal Engine via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Learn how to design extensible RPG systems using Unreal Engine's Gameplay Ability System (GAS) in this 39-minute conference talk from Unreal Fest Orlando 2025. Discover practical techniques for creating modular, scalable gameplay modifications through a detailed case study of Stoic Studio's RPG brawler Towerborne, presented by Ian Cox. Explore how to effectively map RPG elements like items, skills, and abilities to GAS primitives, enabling dynamic gameplay changes without overwhelming designers or programmers. Master the creation of flexible perk systems that can modify any aspect of gameplay while maintaining clean, maintainable code architecture. Understand common pitfalls encountered when implementing RPG perk systems with GAS and learn proven strategies to overcome these challenges, ensuring your RPG systems remain both powerful and manageable as they scale.

Syllabus

Building Extensible RPG Systems With the Gameplay Ability System | Unreal Fest Orlando 2025

Taught by

Unreal Engine

Reviews

Start your review of Building Extensible RPG Systems With the Gameplay Ability System

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.