Overview
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Learn how to design extensible RPG systems using Unreal Engine's Gameplay Ability System (GAS) in this 39-minute conference talk from Unreal Fest Orlando 2025. Discover practical techniques for creating modular, scalable gameplay modifications through a detailed case study of Stoic Studio's RPG brawler Towerborne, presented by Ian Cox. Explore how to effectively map RPG elements like items, skills, and abilities to GAS primitives, enabling dynamic gameplay changes without overwhelming designers or programmers. Master the creation of flexible perk systems that can modify any aspect of gameplay while maintaining clean, maintainable code architecture. Understand common pitfalls encountered when implementing RPG perk systems with GAS and learn proven strategies to overcome these challenges, ensuring your RPG systems remain both powerful and manageable as they scale.
Syllabus
Building Extensible RPG Systems With the Gameplay Ability System | Unreal Fest Orlando 2025
Taught by
Unreal Engine