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To Hell and Back - Going Rogue in Unreal Engine

Unreal Engine via YouTube

Overview

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Explore the development challenges and solutions behind creating 'Malys', an innovative roguelike deck builder, in this 37-minute conference talk from Unreal Fest Bali 2025. Discover how Summerfall Studios navigated the "nine circles of development" while building their unconventional game under tight deadline constraints. Learn about the efficient and flexible systems the studio developed, including their strategic use of the Gameplay Ability System, Random Streams implementation, custom logging solutions, and various other Unreal Engine features that enabled rapid and adaptable game development. Gain insights into leveraging both existing Unreal Engine capabilities and creating entirely new systems to overcome development obstacles. Understand practical approaches to building roguelike mechanics and deck-building systems within the Unreal Engine framework, with real-world examples from a shipped indie game project.

Syllabus

To Hell and Back: Going Rogue in Unreal Engine | Unreal Fest Bali 2025

Taught by

Unreal Engine

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