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FAST Random Number Generation in 3 Lines of Code - Ray Tracing Series

The Cherno via YouTube

Overview

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This episode explains and implements random-number functions for a ray-tracing renderer. It is part of a series that develops a renderer in C++ and covers its math and implementation.

Syllabus

- What’s the deal with random numbers anyway
- Series spoilers
- Your math dealer
- Easy random number functions
- Implementation
- Results

Taught by

The Cherno

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