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This lesson shows how to structure a scene and modify a ray-tracing renderer to position and render multiple spheres. It is part of a series focused on implementing ray tracing in C++ and improving renderer performance.
Syllabus
- Scenes and rendering more than one object
- Structuring our "scene"
- Moving our spheres around our scene
- Changing our Renderer to work with a Scene
- Rendering multiple spheres
Taught by
The Cherno