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This course demonstrates how to develop five basic 3D character shapes in Blender from sketches or reference images. It combines the Skin modifier for limbs with box modeling for the body and head.
Syllabus
- Intro and Summary
- References
- Importing The Reference
- Character 1 Setup
- Legs
- Body
- Head
- Arms
- Character 2
- Character 3
- Sketchfab
- Character 4
- Character 5
- Happy Accident
- Closing Thoughts
Taught by
Joey Carlino