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PlayStation 1 Characters in Blender - Low-Poly 3D Modeling Tutorial

Grant Abbitt via YouTube

Overview

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Learn low-poly 3D modeling techniques in this 19-minute Blender tutorial focused on creating PlayStation 1-style characters using simple overlapping geometry methods that defined the PS1 era. Master the step-by-step character creation process starting with setting up reference images in Blender and configuring X-Ray mode and image opacity settings. Discover how to begin head modeling by scaling a cube, then set up the Mirror Modifier with clipping for symmetrical modeling. Practice shaping the head through vertex editing techniques before learning to extrude the neck using the distinctive overlapping PS1 style approach. Develop skills in modeling nose and ear details, then use Sculpt Mode for final head adjustments. Progress to modeling the torso, body, legs, and crotch area before creating arms and hands. Explore UV unwrapping and texturing processes, including painting PS1-style texture maps for that authentic retro aesthetic. Complete the character by adding final touches such as eyes, teeth, and clothes, then apply UV textures to all parts while learning to duplicate modifiers for symmetrical components. Perfect for Blender beginners with basic experience in modifiers and loop cuts who want to master the classic low-poly modeling techniques that created iconic PlayStation 1 characters.

Syllabus

00:00 Introduction: Why PS1 Low Poly?
00:37 Setting Up Reference Images in Blender
01:35 X-Ray Mode & Image Opacity Settings
02:14 Duplicating & Positioning Side Reference
02:51 Head Modeling Begins Scaling the Cube
03:18 Setting Up the Mirror Modifier & Clipping
04:16 Shaping the Head with Vertex Editing
06:11 Extruding the Neck Overlapping PS1 Style
06:55 Modeling the Nose and Ear Details
08:34 Sculpt Mode / Final Head Adjustments
09:16 Modeling the Torso and Body
10:04 Modeling the Basic Legs and Crotch
11:00 Creating the Arms and Hands
12:21 UV Unwrapping & Texturing
13:08 Painting the PS1 Style Texture Map
16:03 Final Touches: Eyes, Teeth, and Clothes
17:10 Applying the UV Texture to All Parts
18:23 Duplicating Modifiers for Symmetrical Parts
18:48 Final Low Poly Character Showcase

Taught by

Grant Abbitt

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