Overview
Syllabus
00:00 Introduction: Why PS1 Low Poly?
00:37 Setting Up Reference Images in Blender
01:35 X-Ray Mode & Image Opacity Settings
02:14 Duplicating & Positioning Side Reference
02:51 Head Modeling Begins Scaling the Cube
03:18 Setting Up the Mirror Modifier & Clipping
04:16 Shaping the Head with Vertex Editing
06:11 Extruding the Neck Overlapping PS1 Style
06:55 Modeling the Nose and Ear Details
08:34 Sculpt Mode / Final Head Adjustments
09:16 Modeling the Torso and Body
10:04 Modeling the Basic Legs and Crotch
11:00 Creating the Arms and Hands
12:21 UV Unwrapping & Texturing
13:08 Painting the PS1 Style Texture Map
16:03 Final Touches: Eyes, Teeth, and Clothes
17:10 Applying the UV Texture to All Parts
18:23 Duplicating Modifiers for Symmetrical Parts
18:48 Final Low Poly Character Showcase
Taught by
Grant Abbitt