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This course turns a damaged Julius Caesar statue into an animated human character, starting with a photogrammetry scan and refining the mesh, textures, facial details, and expressions across ZBrush and Character Creator tools.
Syllabus
- Intro
- Agisoft Metashape Photogrammetry
- ZBrush Import
- Filling Holes and Cleanup
- ZRemesh and UV
- History Recall Geometry and Polypaint
- Move and Position the Head
- Exporting Statue Head as Prop
- Headshot 2.0 Align Points
- Headshot 2.0 Refine Mesh
- Face Tools Export to ZBrush
- Texture to Polypaint, Eyes & Teeth Position & Color
- Refining and Projecting Base Head Details
- Refining Expressions
- Face Tools back to CC & Materials
- Facial Animation and Edit Facial
- Statue to Human Conversion
Taught by
Michael Pavlovich