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Learn how to implement a minimal multiplatform tile/sprite routine specifically for the NeoGeo system's Fix layer in this programming tutorial video. Explore platform-specific code techniques for efficient tile drawing on the NeoGeo hardware, building upon the Mintile series concepts. Access complementary text-based lessons and source code through the provided website link, while discovering practical assembly programming implementations for game development. Gain insights into specialized hardware functionality of the NeoGeo platform and understand how to optimize tile-based graphics rendering using the Fix layer capabilities.
Syllabus
68000 Lesson P53 - Multiplatform Software tilemap on the NeoGeo via the FIX Layer (mintile)
Taught by
ChibiAkumas