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Learn how to implement a minimal multiplatform Tile/Sprite routine specifically for the Atari ST platform in this 13-minute programming tutorial. Explore platform-specific code techniques for efficient tile drawing to the screen using the Mintile series. Access complementary text lessons and source code through the provided website link, and deepen your assembly programming knowledge across multiple CPU architectures including Z80, 6502, 68000, 8086, ARM, ARM Thumb, 65816, 6809, PDP-11, and Risc-V through comprehensive books available in both hardback and paperback formats.
Syllabus
Lesson P52 - Multiplatform Software tilemap on the Atari ST(Mintile)
Taught by
ChibiAkumas