Overview
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Learn how to implement a minimal multiplatform Tile/Sprite routine specifically for the X68000 platform in this 14-minute programming tutorial. Explore platform-specific code techniques for efficiently drawing tiles to the screen using the Mintile series. Gain hands-on experience with assembly language programming through detailed examples and accompanying source code available on the ChibiAkumas website. Discover practical applications of assembly programming concepts while working with the X68000's unique hardware capabilities for tile-based graphics rendering.
Syllabus
Lesson P46 - Multiplatform Software tilemap on the X68000 (Mintile)
Taught by
ChibiAkumas