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Learn how to implement a minimal multiplatform Tile/Sprite routine specifically for the Sinclair QL platform in this 14-minute programming lesson. Explore platform-specific code techniques for efficient tile drawing on the QL screen as part of the Mintile series. Gain hands-on experience with assembly language programming through accompanying source code and detailed text lessons available online. Master essential concepts in retro computing and game development while working with the 68000 processor architecture. Delve into practical examples that demonstrate how to optimize graphics routines for vintage hardware platforms.
Syllabus
Lesson P47 - Multiplatform Software tilemap on the Sinclair QL (Mintile)
Taught by
ChibiAkumas