Power BI Fundamentals - Create visualizations and dashboards from scratch
Get 20% off all career paths from fullstack to AI
Overview
Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
Syllabus
Introduction
- Welcome
- Using the exercise files
- Activating the Maya controls
- Maya controls overview
- Configuring user preferences
- Importing references
- Creating a primitive base
- Blocking out the environment
- Testing in Unity
- Creating a modeling UI layout
- Configuring a preview camera
- Separating walls
- Blocking out the window wall
- Refining the window wall
- Detailing the window
- Creating a window ledge
- Duplicating the window wall
- Merging wall sections
- Fixing the floor
- Removing N-gons
- Sculpting floor detail
- Reducing polygons
- Creating a pipe prop
- Completing the pipe prop
- Unwrapping a UV set
- Preparing for texture painting
- Configuring a painter brush
- Loading image textures
- Painting a base texture
- Saving textures
- Layer painting the floor
- Configuring layer blending
- Painting a detail layer
- Baking texture layers
- Baking ambient occlusion
- Configuring a cycles material
- Configuring a cycles sky material
- Building scene lighting
- Refining the environment material
- Baking a composite texture
- Texture enhancing in Photoshop
- Exporting from Blender to Unity
- Unity project creation and asset importing
- Creating an environment material
- Creating a prop material
- Creating a skybox
- Adding a first-person controller
- Finalizing the project
- Moving forward
Taught by
Alan Thorn