Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Coursera

Unity Editor Scripting: Design & Customize Tools

EDUCBA via Coursera

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
By the end of this course, learners will be able to design custom inspectors, implement property and decorator drawers, integrate palettes, apply editor events, and distribute professional Unity editor tools. Through hands-on projects, they will extend Unity’s editor environment to streamline workflows, manage assets more efficiently, and build reusable tools for collaborative development. This course is designed to guide beginners through advanced editor scripting, starting with foundational concepts such as Gizmos, grid snapping, and test levels, before moving into custom inspectors, property drawers, GUI skins, and editor modes. Intermediate modules cover reusable level settings, DLL creation, and texture importers, while advanced modules focus on building object modifier tools, integrating version control, and packaging tools for distribution. What makes this course unique is its practical, project-based approach: every concept is applied to real Unity editor scenarios, ensuring learners not only understand scripting principles but also produce tools that can be directly used in their projects. By completing this course, students will transform the Unity editor into a customized environment tailored to their creative and production needs.

Syllabus

  • Foundations of Unity Editor Scripting
    • This module introduces the fundamentals of Unity editor scripting, covering the basics of creating custom menu items, building test levels, and working with Gizmos to visualize objects in the Scene view. Learners will also gain hands-on experience with grid snapping and foundational scripting for editor tools.
  • Custom Inspectors and Drawers
    • This module explores custom inspectors, property drawers, and decorator drawers to improve inspector usability. Learners will design specialized inspectors, create palette windows, and build GUI foundations that streamline workflows for Unity projects.
  • Advanced GUI and Editor Modes
    • This module focuses on integrating palettes, handling editor events, and utilizing the Handles class. Learners will customize GUI styles, apply skins, and manage different editor modes to enhance interactivity and visual clarity.
  • Intermediate Editor Scripting Concepts
    • This module covers intermediate concepts such as creating reusable level settings, developing DLL libraries, and managing texture imports. Learners will package tools for reuse and refine project workflows through modular scripting.
  • Advanced Tools and Distribution
    • This module teaches advanced editor scripting concepts, including build feature integration, object modification, and project-wide search functionality. Learners will also focus on testing and distributing tools for collaborative Unity development.

Taught by

EDUCBA

Reviews

Start your review of Unity Editor Scripting: Design & Customize Tools

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.