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Coursera

Unity Editor Scripting: Design & Customize Tools

EDUCBA via Coursera

Overview

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Build practical Unity editor scripting skills and create reusable tools that streamline scene creation, asset management, and collaborative development. You’ll begin with foundational editor scripting concepts, including custom menu items, test levels, Gizmos, drawing tools, and grid snapping. You’ll then design custom inspectors, property and decorator drawers, time drawers, palette windows, and GUI foundations that improve inspector usability. As you progress, you’ll integrate editor events, use the Handles class, apply GUI styles and skins, and manage editor modes to create responsive, visually consistent tools. You’ll also develop reusable level settings and classes, build DLL libraries, and create texture importers for consistent asset handling. Advanced lessons guide you through build feature and version control integration, object modifier tools, project-wide search and replacement, testing, documentation, versioning, packaging, and distribution. Designed for Unity developers who want to progress from foundational to advanced editor scripting, this course uses hands-on projects grounded in practical Unity editor scenarios. By the end, you’ll be able to customize the Unity editor, improve production workflows, test professional tools, and distribute them for collaborative use. Its structured, project-based approach helps you turn editor scripting concepts into tools you can apply directly to your Unity projects.

Syllabus

  • Foundations of Unity Editor Scripting
    • This module introduces the fundamentals of Unity editor scripting, covering the basics of creating custom menu items, building test levels, and working with Gizmos to visualize objects in the Scene view. Learners will also gain hands-on experience with grid snapping and foundational scripting for editor tools.
  • Custom Inspectors and Drawers
    • This module explores custom inspectors, property drawers, and decorator drawers to improve inspector usability. Learners will design specialized inspectors, create palette windows, and build GUI foundations that streamline workflows for Unity projects.
  • Advanced GUI and Editor Modes
    • This module focuses on integrating palettes, handling editor events, and utilizing the Handles class. Learners will customize GUI styles, apply skins, and manage different editor modes to enhance interactivity and visual clarity.
  • Intermediate Editor Scripting Concepts
    • This module covers intermediate concepts such as creating reusable level settings, developing DLL libraries, and managing texture imports. Learners will package tools for reuse and refine project workflows through modular scripting.
  • Advanced Tools and Distribution
    • This module teaches advanced editor scripting concepts, including build feature integration, object modification, and project-wide search functionality. Learners will also focus on testing and distributing tools for collaborative Unity development.

Taught by

EDUCBA

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