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Develop and distribute reusable Unity editor tools that streamline asset management, build workflows, and collaborative development. Designed for learners progressing from foundational to advanced Unity editor scripting, this hands-on course begins with Gizmos, grid snapping, and test levels before advancing to custom inspectors, property and decorator drawers, palettes, GUI skins, and editor modes.
Through practical Unity projects, you’ll create reusable level settings, DLLs, and texture importers, then integrate build features, configure project settings, and apply version control to support team workflows. You’ll design an object modifier interface, implement project and GameObject search filters, and evaluate search functionality through testing. You’ll then add object replacement and grouping functions, test the completed tool, and package it for distribution and reuse across projects and development teams.
What makes this course distinctive is its project-based progression from editor scripting foundations to a complete, distributable object modifier tool. By the end, you’ll be able to customize the Unity editor, manage project assets more efficiently, build reusable editor tools, and prepare them for collaborative use. Enroll to turn Unity editor scripting concepts into practical tools tailored to creative and production needs.