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Substance Painter Launch Pad

via CG Boost

Overview

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Texturing using free software is just too much of a pain?

We got you covered. Learn how to use Substance Painter and kick-start your texturing skills to a whole new level.

This course will teach you everything important to get started with advanced texturing in Substance Painter.

All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.

We also cover a full Blender to Substance Painter pipeline, as Blender is still our main weapon of choice.

What you'll get

Here is what you'll get:

  • Learn everything important about Substance Painter in one place
  • 110+ lessons (10+ hrs running time)
  • All project files for download
  • Stream online or download* the course for offline use
  • English captions for each lesson
  • Access to the CG Boost community
  • Get a certificate on course completion
  • Pay once and get lifetime access


Please Note: This course won't receive any future updates

*Downloads are provided upon request. Kindly note that refunds aren’t available once requested.

Syllabus

Part 1 - Flybot Texturing

  • 6 Chapters
  • 69 Lessons
  • ~5:35 hrs running time

Chapter 1 – Getting Started

The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.

It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.

In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.

8 tutorials | ~50 minutes running time

Part 2 - Barrelbot Texturing

  • 3 Chapters
  • 32 Lessons
  • ~2:45 hrs running time

Chapter 7 & 8 – Preparing & Texturing the Barrelbot

In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called "Barry".

First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.

30 tutorials | ~2:30 hrs running time

Part 3 - Bonus

  • 2 Chapters
  • 14 Lessons
  • ~1:45 hrs running time

Chapter 10 – Texturing more Scene Assets

Chapter 10 will give you some more, shorter yet more specific workflow examples, like texturing cloth or sculpting in Substance Painter.

5 tutorials | ~45 minutes running time

Taught by

Martin Klekner

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