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Master 3D Characters in Blender

via CG Boost

Overview

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Overwhelmed by the complexities of creating 3D character from scratch?

Creating high-quality 3D characters is a challenging yet rewarding task. With the right guidance from an experienced 3D character artist, the process becomes less daunting and more enjoyable.

That's why we developed the Master 3D Characters in Blender course.

In this course, you'll learn the full workflow for creating 3D characters from scratch. We'll sculpt a stylized female body, explore human anatomy, and design layered clothing with intricate details like stitching, zippers and more using Geometry Nodes.

We'll also dive into hard-surface modeling to create a detailed jetpack, and cover professional techniques for retopology, UV unwrapping, texturing, shading, and hair grooming.

Master all the skills needed to bring any 3D character to life.

What you'll get

  • All you need to learn about creating 3D characters in one place!
  • 290+ lessons (52+ hrs running time)
  • All project files for download
  • Stream online or download* the course for offline use
  • English captions for each lesson
  • Access to the CG Boost community
  • Get a certificate on course completion
  • Pay once, future course updates included

*Downloads are provided automatically after 30 days or upon request. Kindly note that refunds aren’t available once requested.

Syllabus

Part 1 – Character Modeling & Sculpting

  • 10 Chapters
  • 126 Lessons
  • 21+ hrs running time

Chapter 1 & 2 – Getting Started and Concept Art

In chapter 1 you'll get a brief introduction into the course and in chapter 2 we'll explore the fundamentals of concept art, beginning with an introductory on its purpose and importance. We'll then dive into how to effectively use concept art in developing the character we'll be creating.

5 videos | ~20 minutes running time

Part 2 – Character Retopology & UVs

  • 6 Chapters
  • 70 Lessons
  • 12+ hrs running time

Chapter 11 – Retopology - Body

In this chapter, we focus on retopology for our character's body, starting with topology basics, managing loops and poles, and setting up our scene. We then systematically retopologize the face, ears, torso, limbs, and hands, ensuring clean topology before finalizing the mesh and applying sculpted details.

14 videos | ~2:29 hrs running time

Part 3 – Texturing, Shading & Hair Grooming

  • 6 Chapters
  • 98 Lessons
  • 17+ hrs running time

Chapter 17 – Shader Blockouts

In this chapter, we prepare our character for the shader work ahead by organizing the blend file and setting up simple base shaders to block in the overall look. We also add a few missing objects, introduce techniques like vertex colors, and make sure everything is clean and ready for the more detailed shader work in the following chapters.

7 videos | ~1:35 hrs running time

Taught by

Jim Morren

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