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DOGWALK Asset Creation Workflow

via Blender Studio

Overview

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During these videos, we will show you how an asset is created, from the painted texture to modeling and combining multiple assets to create a set piece.

The chapters are

1. (Optional) Painting and scanning texture

2. (Optional) Adjusting scanned texture

3. Modeling the barrel with some shading

4. Assembling the barrel with birdhouses and more

5. (Showcase) Demonstration pipeline to Godot

We will use Blender 4.5 and Krita

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