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Design, model, troubleshoot and fix printable objects in Blender, following each basic step of preparing 3D models for 3D printing.
Storyboard entirely inside Blender: sketch 2D and 2.5D boards over 3D sets with Grease Pencil, block camera moves, and cut sequences in the Video Sequence Editor.
Create a game asset in Blender 4.5 and Krita: paint and scan textures, model and shade a barrel, assemble a set piece, and demo the Godot pipeline.
Follow a previs and layout workflow demonstrated in Blender on the "Ice Cream Parlour" scene, staging shots and blocking the animated sequence.
Build painterly scenes in Blender with the Brushstroke Tools extension, from quick-start fundamentals to advanced brushstroke distribution, recreating the fishing hut demo scene.
Build procedural creations in Blender with geometry nodes and the new fields workflow, following recorded Nodevember livestreams and the resulting project files.
Work through every feature of CloudRig, the Blender Studio rigging toolset, in a video series structured to follow the CloudRig wiki page by page.
Learn the most fundamental tools and concepts of Blender 2.8 for working in 3D.
Build fully procedural shaders in Blender's node editor: procedural textures, shading principles, shader composition, modular setups and automation, with walls, wood, fire and rainy-window examples.
Learn weight painting in Blender: use its core tools and concepts to deform characters efficiently while avoiding the technique's common pitfalls and confusing behaviors.
Sculpt and render a deep-sea anglerfish in Blender, following the full process from initial sculpting doodles to the final Eevee-rendered image.
Learn character animation in Blender by example, working from a bouncing ball through drag and follow through, biped walk cycles, body mechanics, pantomime and acting.
Create a stylized film character in Blender 2.8: design, sculpt and retopologize the model, then UV unwrap, shade, light and present it.
Build a post-apocalyptic traveling ice cream van in 3D: model the vehicle, set up materials, textures and lighting, following commented process breakdowns and the final .blend file.
Follow commented sculpting timelapses from Sculpt January 2019 to learn a fast Blender sculpting workflow, the challenges met along the way, and study the downloadable source files.
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