Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Coursera

Modular Asset Creation in Blender & Maze Building with Code

Packt via Coursera

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will gain a deep understanding of modular asset creation in Blender and how to apply these assets programmatically in a maze-building context. You will start by creating modular maze pieces in Blender, learning important techniques such as planning, modeling, exporting, and applying textures. You'll also learn about Blender's add-ons, proper object origin settings, and fixing common issues like incorrect normals. By the end of the Blender section, you'll be able to build and export optimized models for Unity. Next, you'll dive into programmatically placing your modular maze pieces in Unity using code. You will learn how to control the placement of assets in the maze, implement wildcard placement patterns, and manage player starting positions. The course also covers advanced topics like using lighting sources and ensuring optimal maze layouts for gameplay. This course is perfect for game developers, 3D artists, or hobbyists interested in creating modular assets for game environments. It requires no prior knowledge of Blender or Unity but assumes familiarity with basic programming concepts. The course progresses from beginner to intermediate topics, ensuring a solid grasp of both asset creation and programming principles. By the end of the course, you will be able to create modular maze assets in Blender, export them to Unity, programmatically place them in a maze, and integrate these assets into a playable game environment.

Syllabus

  • Creating Modular Maze Pieces in Blender
    • In this module, we will guide you through the process of creating modular maze pieces in Blender. You will learn to design reusable maze assets, handle technical aspects like normals and materials, and streamline your export process to Unity. By the end, you’ll be equipped with the skills to build and implement a modular maze system for your game projects.
  • Programmatically Building a Maze with Modular Assets
    • In this module, we will focus on the technical side of building a maze using your modular assets. You will learn how to prepare your Blender models for Unity, use code to place them procedurally in the maze, and create varied placement patterns to add complexity. Additionally, you’ll explore methods for determining player starting positions and lighting the maze to create an immersive environment.
  • Creating Dungeon Pieces in Blender
    • In this module, we will guide you through the process of creating and refining dungeon assets in Blender. You’ll learn to design modular dungeon pieces, from pillars to vaulted roofs, while focusing on texturing, UV mapping, and lighting to bring your environment to life. We’ll also cover essential export and testing steps to ensure your assets integrate flawlessly into Unity, along with tips for maintaining efficiency and organization throughout the process.

Taught by

Packt - Course Instructors

Reviews

Start your review of Modular Asset Creation in Blender & Maze Building with Code

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.