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Explore the development journey of Valheim in this 58-minute Independent Games Summit talk from GDC 2024. Gain insights from Jonathan Smårs as he provides a patch-by-patch breakdown of the game's evolution, discusses managing player expectations during years of early access development, and shares lessons learned from both internal and external challenges. Discover how the team navigated the complexities of game development, including unexpected events like purchasing a horse. Learn valuable strategies for handling early access development, community management, and long-term project planning in the indie game industry.
Syllabus
'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
Taught by
GDC