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This webinar introduces Unreal Engine’s Blueprint visual scripting system for non-game projects. It demonstrates interactive elevators and doors, spline-based animation, Variant Manager, informational UI metadata, and custom UI menus.
Syllabus
Introduction
What are blueprints
Performance considerations
Debugging
Creating a Blueprint
Adding Assets
World Transform
Walk Event
Timeline Speed
State Machines
Casting
Multifloor elevator
Elevator doors
Adding custom events
Elevator blueprint
Creating custom events
Using a set
Setting the floor actor
Creating the floors
Setting up the node graph
Creating the elevator blueprint
Changing the set operations
Closing the outer doors
Adding door static meshes
Updating the timeline
Setting up the buttons
Simulation
Taught by
Unreal Engine