Unreal Engine and Kinect Integration for Immersive Experiences
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Overview
Syllabus
- Connecting Connect V2 to Unreal Engine
- Renaming Channels and Filtering
- Setting Up a New Project in Unreal
- Installing the Virtual Camera Plugin
- Changing System Parameters
- Adding Collisions
- Adding the Cinematic Camera Actor to the Project
- Adding Player Controller
- Setting Up Camera Views and Particle Systems
- Adding OSC Control to Objects in Unreal Engine
- Parsing OSC messages and adjusting positions
- Setting up the Niagara systems
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ