Understanding Player Controllers in Unreal Engine 5 for Immersive Developers
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Overview
Syllabus
- Introduction with Connor from Dotware Games
- Understanding Player Controllers in Unreal Engine
- Detecting User Input Devices and Changing Game Icons
- The Power of Blueprints in TouchDesigner
- The Purpose of Higher Level Concepts
- Changing Properties in Unreal Engine
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ