Overview
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Learn to integrate TouchDesigner particle systems with Unreal Engine in this 20-minute tutorial that demonstrates real-time data transfer between the two platforms. Explore how to pipe position data from TouchDesigner's ParticlesGPU directly into Unreal Engine's Niagara system, enabling seamless workflow between both applications. Master the process of sending textures via Syphon/Spout from TouchDesigner to Unreal Engine, then discover how to read position data within Niagara systems and create custom scratch pad modules for writing particle data. Gain practical experience working with both platforms simultaneously while building foundational skills for advanced real-time visual effects and interactive media projects.
Syllabus
TouchDesigner and Unreal Engine Integrations
Taught by
The Interactive & Immersive HQ