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This tutorial demonstrates how to model and rig Doc Ock-inspired robotic arms in Blender. It covers inverse kinematics, claw rigging, motion-capture import, attachment to a human character, and arm duplication.
Syllabus
Hello, Peter
Modeling the joint segments
Creating the arm shape
Rigging the arm
Inverse Kinematic setup
Modeling and rigging the claw
Robotic arm assembly
Importing motion capture
Attaching the arm to the human
Duplicating the arm
Cinematic shots
Limitations of the setup
PART 2 coming soon!
Taught by
Polyfjord